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Resume

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Professional Experience

Global Step

Associate Tester – Microsoft Flight Simulator | June 2026 – Present

  • Ensured the games quality by executing build verification tests, verifying implementation of release notes, and validating live game updates in the marketplace.
  • Enhanced team knowledge sharing by documenting specific workflow steps in the shared wiki and suggesting onboarding improvements to the team lead.
  • Reduced the steps to install the game build(MISVXC) on the Xbox App by creating a python script that runs powershell commands.
  • Improved dev account management by developing a python script that scans available accounts, creates gamer tags and emails, and generates related task information.

Halon Entertainment

Asset Implementation Artist – Lego Fortnite | April 2023 – January 2026

  • Built Python and Blueprint automation to cut data‑entry errors and accelerate prop validation in Lego Fortnite.
  • Leveraged proprietary tools to build and integrate assets for core game systems and the In‑Game Store, ensuring data accuracy, functional stability, and smooth QA validation across live features.
  • Communicated clear, timely updates to cross‑disciplinary teams on content status and known issues, ensuring fast alignment and smoother QA workflows.
  • Collaborated closely with clients and internal supervisors to communicate issues, status updates, and next steps, ensuring smooth QA workflows and rapid alignment.

Aspyr Media

Associate Technical Artist – Knights of the Old Republic | March 2022 – January 2023

  • Learned proprietary tools in Unreal Engine 5 and Mutable to implement content into the game’s weapon and character customization systems.
  • Created detailed Confluence documentation for customization systems, boosting team efficiency and reducing defects through clearer shared understanding.
  • Worked with outsource partners to troubleshoot any issues with the content customization pipelines.
  • Developed Python scripts in Maya to clean and standardize outsourced assets, reducing integration errors and ensuring smoother UE5 implementation.

Quality Assurance Tester | September 2019 – March 2022

  • Developed a suite of test cases using Zephyr Scale in Jira to ensure the functionality of the game’s test and production builds to meet Sony’s milestone requirements.
  • Manually tested software to investigate issues to create tickets in Jira with clear and concise steps for reproduction.
  • Generated milestone reports to communicate the status of builds highlighting any major issues or blockers to the production and development team.

Education

Art Institute of San Antonio

Bachelors of Game Art and Design

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